This is a video demonstrating Final Fantasy XIV running on OS 10.8.0 Mountain Lion. With the re-release of FFXIV coming up hopefully we can add Mac to the list of supported platforms.
Square Enix is suspending sales of the issue plagued Mac version of Final Fantasy XIV Online:
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- A mac client was announced for sometime last March / Early April 2015. And for the people that assume Macs aren't meant to handle games needs to do some research. It can more than handle most if not all games.
“We have received a great deal of feedback regarding the performance of the Mac version, as well as various problems which resulted from the information we provided prior to its release,” producer and director Naoki Yoshida writes in a post to fans on the Square Enix forums. “For these issues, we apologize.”
The Mac version launched alongside the latest expansion pack, called Final Fantasy XIV: Heavensward, on June 23. Postgres client for mac. Once released, players began reporting serious performance issues with the Mac version and its client.
Not releasing updated and accurate system requirements prior to the game’s release was identified by the company a serious issue, unintentionally misleading players whether their machines can handle the MMORPG.
'Although our development and QA teams tested the client on Mac hardware, because of our last minute efforts to improve performance and the possibility that system requirements might change, we decided to prepare several versions of these requirements, with the one to be released depending on the final result,' Yoshida writes. 'However, in the chaos leading up to the multi-platform launch of our expansion, we released incorrect requirements, which were not updated prior to the Mac version official release.'Because of this situation, many of you purchased a product which your Mac hardware could not run at even the minimum system requirements, resulting in insufficient performance, for which many of you have expressed your dissatisfaction. Had we provided accurate information beforehand, I know many of you would not have purchased the Mac version, which is why we decided to offer full refunds.'
Yoshida indicates that the premature release of the Mac version prior to completion of final maintenance also contributed to the game’s performance issues.
“In order to address several issues prior to the Mac version release, we planned to conduct maintenance which would conclude on June 23rd at 6:00 PM (JST),' he writes. 'However, due to our miscommunication with retailers, the Mac version was made available earlier than intended. As a result, some customers were able to download and play a pre-release build which suffered from performance problems.”
Sales of the Mac version will recommence once Square Enix is satisfied with the product information and system requirements. Detailed information on system requirements and screen resolution is expected to be released soon.![Is There A Mac Client For Final Fantasy 14 Is There A Mac Client For Final Fantasy 14](/uploads/1/2/6/1/126168854/290098576.jpg)
For those seeking refunds, instructions for both retail and digital downloads editions are outlined on the Square Enix forum post. The game is still playable for those who bought it on the platform even though sales have been suspended.
![Is There A Mac Client For Final Fantasy 14 Is There A Mac Client For Final Fantasy 14](/uploads/1/2/6/1/126168854/452080592.png)
IGN’s Final Fantasy XIV: A Realm Reborn review on PC, PlayStation 3, and PlayStation 4 gave the game an 8.6, saying the experince was “grounded in tradition and learning from the lessons of the games that preceded it, it thrives on the strength of its excitingly varied and flexible class system and highly mobile combat.”
Jenna Pitcher is a freelance journalist writing for IGN. You can follow her on Twitter.
Since Final Fantasy XIV: A Realm Reborn’s August 2013 release, Mac players have had to jump through the normal hoops to play a Windows game on their hardware. Now the game finally has an official Mac client, but by most accounts it’s not great.
Until the release of the official Mac client, which coincided with last week’s release of the Heavensward expansion pack for Final Fantasy XIV, it seems like the best option for Mac owners looking to play the MMORPG was to boot into Windows using Bootcamp and run the game from there. Now that the $60 Transgaming-developed “native” Mac edition is available, Bootcamp’s still probably the best way to go.
The word “native” gets quotes because Transgaming’s method of porting the title is pretty much just putting a wrapper around the Windows version so it’ll run in Mac OS. Now to be completely honest I’ve not used a Mac regularly in decades so my grasp on the technology might be a bit fuzzy, but wrapping a game to shoehorn Direct X support into the OS seems far inferior to creating a Mac-specific client. The player winds up with a game that needs all the resources of the Windows version, plus additional resources for the wrapper that swaps Windows and Mac functions.
The result seems to be a Mac client that suffers from lowered frame rates, as well as problems loading assets, as seen in the screen below found on Reddit.
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Over the past week a post filled with disappointed Mac client purchasers has blossomed in the Final Fantasy XIV forums, with users reporting performance far below what they were getting via the Bootcamp method using the Windows client. We’ve also gotten several tips (thanks Jason, Ben and Saba) alerting us to the debacle. Many players in the forum are calling the Mac client unplayable and have requested refunds.
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It’s not all horror stories. I’ve seen several players report respectable performance from the client, including the following video from YouTube showing what looks like a perfectly playable game.
On the opposite end of the spectrum, here’s a video from a user running on a 2012 Macbook Pro.
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Mind you the latter video is running on a system that doesn’t meet the required specs for the Mac client as listed on the Square Enix store page, but those recommended specs only popped up on the page a week ago, long after most folks had pre-purchased the client.
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Earlier this week Final Fantasy XIV lead programmer Hideyuki Kasuga took to the forums to explain that due to hardware and software factors and the wrapper method used to create the Mac client, “the Mac version will not reach the same level of performance as the Windows version with the same equipment and settings.”
So basically there’s not much that can be done for it. Mega for mac client. The company is looking into the possibility of a Direct X 11 version of the game (currently the Mac client uses the Direct X 9 version and PC players can swap between both) that might run better on Macs, and improvements coming in Apple’s upcoming El Capitan MacOS release could help the situation further. In the meantime, Kasuga suggests lowering the amount of objects and players displayed on the screen in settings to help reduce performance drops.
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This unfortunate situation is a black mark on what’s otherwise been a relatively smooth expansion pack launch for Heavensward. Mac gamers have been waiting ages for this new client, and to pay $60 for an experience that’s inferior to the workaround many of them have already employed is, quite frankly, bullshit.
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As much as PC gamers like to poke fun, the Mac can be an excellent gaming machine, at least when the games are created from the get-go with the system in mind. That’s obviously not what happened here, and the results speak for themselves.